Friday, 14 September 2012

Students working in mechanics for their games!

Extended diploma games students hard at work mocking up tokens and boards for their play mechanics for their combat game system.

 

 

 

 

Thursday, 13 September 2012

Sculpting 101 with extended diploma games students

 

Games learners using epoxy clay to sculpt be rolls, backpacks and heads, learning basic sculpting techniques to enable the next stage of thier induction project.

This learning underpins later learning in digital sculpting and 3d modelling..

Its also the First time many of these guys have ever sculpted anything.. Off to a good start!

 

 

 

 

Monday, 10 September 2012

Ludology in action

Extended diploma games development students experimenting with randomisers...

Link to Prezi for students
http://prezi.com/_hex-zlftvl1/ludology-and-randomness/









Thursday, 5 July 2012

Convention!



Rezzed is on this weekend, be sure to check the sponsor's sites for coverage!

Thursday, 28 June 2012

Source SDK just Re-entered the game



With the release of the full suite of animation tools used to create the "Meet the..." series of animated trailers at http://www.sourcefilmmaker.com/ Valve have put thier engine back on the map.

Some of this functionality exists within UDK, and has been promised for some time for Cryengine 3, but by getting this out there Valve has made most bedroom developers look again at thier engine.

Nice move valve.

Thursday, 1 March 2012

Opportunity at Criterion!

Criterion Games, the guys behind burnour/need for speed franchise titles are having an open day.


It's aimed specifically at y2 level 3students and all you need to do to have a chance at attending is fillout this form: http://www.criteriongames.com/openday/

Wednesday, 29 February 2012

STEM event and 3D Printing!

We had an event the other week where we got together with the engineering department to explore some possibilities with their rapid prototype technology.

We had a few students sign on to the idea of using ZBrush to sculpt an "Alien" and to create a mesh suitable for print.

Pics below show some results.




We had a number of schools and almost 200 pupils come through to learn more about the area as part of the event, along with guys from Emco bringing some technology to demonstrate in the realm of 3D printing and scanning.











We also had a few worskstations upw ith HND design work on showing the scripting needed to make models work in a game environment



All reports are that it was a positive experience for the students, and let's hope that in a few years we see some of them coming through onto the course and into industry.