Thursday, 20 September 2012

A good morning's sculpting

Extended diploma students, embracing the challenges of working on small scale sculpture or "character maquette"

 

 

 
Kicking back:

 

The days labours:

 

 

More tomorrow!

 

Sculpting characters!

Extended diploma students getting hands on with epoxy clay and making armatures and sculpting basic form for thier characters to be used as playing pieces in the games they are devising!

 

 

 

More to come!

 

Friday, 14 September 2012

Students working in mechanics for their games!

Extended diploma games students hard at work mocking up tokens and boards for their play mechanics for their combat game system.

 

 

 

 

Thursday, 13 September 2012

Sculpting 101 with extended diploma games students

 

Games learners using epoxy clay to sculpt be rolls, backpacks and heads, learning basic sculpting techniques to enable the next stage of thier induction project.

This learning underpins later learning in digital sculpting and 3d modelling..

Its also the First time many of these guys have ever sculpted anything.. Off to a good start!

 

 

 

 

Monday, 10 September 2012

Ludology in action

Extended diploma games development students experimenting with randomisers...

Link to Prezi for students
http://prezi.com/_hex-zlftvl1/ludology-and-randomness/









Thursday, 5 July 2012

Convention!



Rezzed is on this weekend, be sure to check the sponsor's sites for coverage!

Thursday, 28 June 2012

Source SDK just Re-entered the game



With the release of the full suite of animation tools used to create the "Meet the..." series of animated trailers at http://www.sourcefilmmaker.com/ Valve have put thier engine back on the map.

Some of this functionality exists within UDK, and has been promised for some time for Cryengine 3, but by getting this out there Valve has made most bedroom developers look again at thier engine.

Nice move valve.